For a mission to be successful, the end state of the screen must be exactly matched with what you defined when setting up the success paths. This includes the state of any interactive components present on the frame.
If a tester changes the state of a component in a way that isn't predicted in the paths, that does not count as a success. As a result, the mission doesn't end, resulting in testers potentially getting stuck, even after clicking the intended component.
At the moment, it's not possible to specify which components are relevant to completing the task, and which components can be ignored.
For the time being, the only workaround would be to create multiple paths, each covering the state of each interactive component the tester may select.
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