Generally, the different Figma prototype triggers should work when setting up paths and previewing/testing prototypes, as long as they result in a screen or overlay transition.
However, because click tracking is a cornerstone of how success is measured in Maze, non-click interactions are not recorded consistently in the results/heatmaps, even if they do result in a screen change.
As a result, at the moment Maze only supports Click / Tap interactions; non-click triggers are not formally supported.
The only exception is if interactive components are enabled in the maze — in that case, you have the option to register variant changes brought on by non-click triggers (e.g. hovers) as a screen change. Learn more about using interactive components in Maze
Otherwise, depending on how your test is set up, it might be possible to build a functional mission. But it’s important to keep in mind that, when using a trigger that is not formally supported in Maze, you and/or your testers may encounter unexpected issues, and you won’t see meaningful results data (i.e. heatmaps, misclicks, etc.) related to those interactions.
Trigger | Supported in Maze? |
On Click / On Tap | Yes |
On Drag | Not formally supported |
While Hovering | Not formally supported |
While Pressing | Not formally supported |
Key[board]/Gamepad | Not formally supported |
Mouse Enter / Mouse Leave | Not formally supported |
Mouse Down / Touch Press | Not formally supported |
Mouse Up / Touch Release | Not formally supported |
After Delay | Not formally supported |
When video hits / When video ends | Not formally supported |
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