Ending your expected path with a state change brought on by a different trigger type, such as hover or drag, may cause your maze not to complete when testers take part in the test, and these state changes will not be reflected in results and reporting.
Our team has been continuously working to make our Figma integration as smooth as possible. If you have any feedback about the current limitations, or are running into issues that you believe go beyond them, please reach out to our team — we'll be happy to help!