Which Figma interaction triggers are supported in Maze?

Last updated: April 19, 2026

Different Figma prototype triggers should usually work when setting up paths and testing prototypes, as long as they lead to a screen or overlay transition .

However, click tracking is a cornerstone of how success is measured in Maze. As a result, non-click interactions aren’t recorded consistently in the results/heatmaps, even if they do result in a screen change.

As a result, at the moment, Maze only supports Click / Tap interactions. Non-click triggers aren’t formally supported.

The only exception is if interactive components are enabled in the maze. In that case, you have the option to register variant changes brought on by non-click triggers (e.g. hovers) as a screen change. Learn more about using interactive components in Maze

Otherwise, depending on how your test is set up, it might be possible to build a functional mission. But it’s important to keep in mind that, when using a trigger that isn’t formally supported in Maze, you and/or your testers may encounter unexpected issues, and you won’t see meaningful results data (i.e. heatmaps, misclicks, etc.) related to those interactions.

If your team would be interested in support for any of these triggers, please share your feedback with our team.
Trigger Supported by Maze?
On Click / On Tap Yes
On Drag Not formally supported
While Hovering Not formally supported
While Pressing Not formally supported
Key[board]/Gamepad Not formally supported
Mouse Enter / Mouse Leave Not formally supported
Mouse Down / Touch Press Not formally supported
Mouse Up / Touch Release Not formally supported
After Delay Not formally supported
When video hits / When video ends Not formally supported
Thoroughly previewing your mazes before publishing ensures your maze flows nicely, and that your users see what you want them to see. Testing your maze beforehand will help ensure you and your team are completely happy with the content, performance, and results. Please note that most prototype changes aren't allowed after sending a maze live.

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